Japan eSports players with disabilities shoot down stereotypes

TOKYO: Street Fighter player Shunya Hatakeyama provides muscular dystrophy, therefore he uses his chin to launch devastating combos. He could be not the only Western gamer proving that will disability is no hurdle in eSports.

Naoya Kitamura, that is blind and relies on sound to play defeat ‘em up game Tekken 7 , furthermore hopes that his skills in a multi-million dollar industry will help make society more open-minded.

“I’ll block a move as well as the sound it makes will tell me what kind of proceed it was, ” Kitamura said.

“Then I’ll react plus make my move, ” he informed AFP, demonstrating a dizzying attack along with Tekken character Lucky Chloe.

Kitamura poses for a photo with a headphone during ‘ePara Carnival’, an event to promote esports for disabled people, in Tokyo. — AFP Kitamura poses to get a photo with a headphone during ‘ePara Carnival’, an event to promote esports for disabled people, in Tokyo. — AFP

Competitive video gaming is booming worldwide, with global eSports revenues estimated with more than US$1bil (RM4. 45bil), and many think it could one day end up being at the Olympics.

The sector is not really as big within Japan as in eSports-crazy China and Southern Korea, but it is definitely gradually starting to get root.

Willing to offer Japanese players with disabilities a chance to be part of the action, social welfare employee Daiki Kato started a company called ePara in 2016.

Kato’s firm utilizes players such as Hatakeyama and Kitamura, who are both 28, and gives them time to practise around their various other duties, which include focusing on the company’s web site and helping set up gaming events.

Audio devices for blind esport player Naoya Kitamura, as he plays a video game during ‘ePara Carnival’, an event to promote esports for disabled people, in Tokyo. — AFP Audio devices for sightless esport player Naoya Kitamura, as he performs a video game throughout ‘ePara Carnival’, an event to promote esports for disabled people, in Tokyo. — AFP

Hatakeyama mostly gets into Street Fighter V tournaments which are open to anyone – disabled or non-disabled – and states the beauty of fighting online games is that “you can overcome handicaps plus compete against different people”.

“When I play within a tournament I don’t desire my disability to become an issue, ” he said.

“I want to move individuals with the way I play. ”

Custom controller

Hatakeyama was created with degenerative has a muscle physique dystrophy and has utilized a wheelchair since he was about six years old.

He has always loved fighting games, but through the years his muscles weakened so much that he could not hold a controller.

Hatakeyama practices video game at his home in Shiwa, Iwate Prefecture. — AFP Hatakeyama procedures video game at their home in Shiwa, Iwate Prefecture. — AFP

Depressed, he quit playing pertaining to six years until he and a friend decided last year to develop and make a custom made controller that he could operate with his face.

Using his fingers to press buttons on his computer keyboard, Hatakeyama says this individual quickly got back in to the groove.

Right now he also coaches other players with disabilities, talking all of them through complicated combos and offering advice on different characters.

“If I had in no way played fighting games, I don’t think I would try to find solutions anytime I encountered some thing difficult, ” this individual said.

Many of ePara’s gamers are new to eSports and do not have much connection with competing in competitions.

Esport player Masaru Torigoe poses for a photo during ‘ePara Carnival’, an event to promote esports for disabled people, in Tokyo. — AFP Esport gamer Masaru Torigoe positions for a photo throughout ‘ePara Carnival’, a meeting to promote esports meant for disabled people, within Tokyo. — AFP

Company chief Kato believes there is a developing market for gamers with disabilities and he thinks manufacturers will start to sit up and take notice.

“If you have more people with hearing impairments or even visual impairments playing games, game manufacturers will certainly react by making a lot more games that they can enjoy, ” he mentioned.

‘Same rules, same competitions’

Kato wants to use eSports to showcase the talents of people along with disabilities, saying many people in Japan “don’t have much opportunity to interact” with them.

Kitamura, who has microphthalmos and has been sightless since birth, says eSports can help change the perception that people with disabilities “just require assistance”.

“I’m really good with computer systems and I can do a lot more than some people who can notice can do, ” he or she said.

“It’s not just about being helped – depending on the circumstances, we can assist individuals out too. It is about cooperation. ”

Kitamura considers the term eSports by itself also helps, projecting the of serious competition rather than “just individuals playing games”.

The Southeast Asian Games have showcased eSports medal events and they will also appear at next year’s pandemic-delayed Asian Games.

Many believe that the particular Olympics and Paralympics will follow suit yet Kato says there is “no need to distinguish between people with or without having disabilities in eSports”.

“That’s a single interesting thing about it, ” he said.

“Whether you’re in a wheelchair or not, it’s the same guidelines and the same competitions. ” – AFP