Then, Zhou sees a chance for the local industry’s environment to change. More money will definitely be injected into the field as a result of Black Myth’s success, which will encourage more game developers to try to create for large projects, he said.
However, it might not gain people equally.
” Intelligent investors may choose older clubs”, Zhou said. But resources will merge toward the best game designers.
The success of Black Myth “definitely gives Foreign game designers a boost in confidence,” said Olivia Qin, a Shenzhen-based mobile game designer specializing in model activities.
” It proves that even for those working on genres not considered as lucrative, it will still yield good results if ( developers ) put their hearts into it”, she said.
Qin, however, added that she will not acquire making AAA game herself. ” The price is too great and it takes to long”, she said. Not all small studios are eligible for Google purchase.
When China may see another AAA title, particularly one with the ability to become yet another world hit, game developers are cautious about speculating.
The success of Black Myth “may be able to been replicated, but that time could be very long”, Chan said. ” Game Science has spent about a century accumulating the knowledge and the capacity to create for game.”
Zhou said a few great single-player names are already under creation, and are expected to launch within three years. But for something else on the size of Black Myth: Wukong, “it may take nine centuries, optimistically”, he said.
This article first appeared on SCMP.